View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Meagan Byrne is an Âpihtawikosisân (Métis) game designer born and raised in Hamilton, Ontario. She has been creating digital interactive works since 2014 and is heavily influenced by both traditional RPG video games and Woodland Style art as well as all the stories she heard growing up. Her designs incorporate narrative, game mechanics, sound and traditional art and are deeply rooted in Indigenous futurisms, language and Indigenous feminist theory. Meagan uses her work to explore questions of cultural belonging, the Indigenization of media and the future of Cree/Âpihtawikosisân language and culture. Her first major work Wanisinowin | Lost has been shown at imagineNATIVE Film Festival, Toronto; Different Games Conference, New York; and IndieCade, California. She is co-director of Dames Making Games, a nonprofit dedicated to helping marginalized game designers and developers, and is the director of Indigenous Routes, a collection of Indigenous digital-media artists. Meagan has received a B.A. of English Literature (2009) from McMaster University and a B.A. of Game Design (2017) from The Sheridan College Institute of Technology and Advanced Learning. Meagan is currently working as the Digital + Interactive Coordinator at imagineNATIVE, the worlds largest international Indigenous on-screen media festival, as well as running her own studio: Achimostawinan Games.