Francisco Cabrita is a seasoned design director with over 25 years’ experience in game development and design. He’s driven by the idea of offering new and intuitive paradigms for creators to build games and for players to play games. This has led him to design intuitive game experiences—first as a graphics and engine programmer at Virtools where he developed engines tailored to non-programmers, and later as a player experience director at Ubisoft. Francisco has worked on notable engines including Virtools/3DVia and games including Syberia, Far Cry 5, and Watch Dogs Legion.
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