View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Fiona Cahill is Playtest Coordinator of Schell Games, where she oversees the user research plans and playtesting strategies for all of the current projects. Her role encompasses the UXR process in its entirety, from recruiting participants, to hosting playtests, to summarizing qualitative and quantitative data, and running debrief meetings with team members and directors. Fiona has over 4 years of experience working in the games user research field. Prior to working at Schell, Fiona worked as a research assistant at the USC Creative Media & Behavioral Health Center, taking on multiple projects, such as the Brain Architecture Game and Social Justice Sara. She was also a user research intern at Insomniac Games, helping develop Spider-Man 2 and Marvel’s Wolverine. Fiona received a BA in Neuroscience and a progressive MA in Cinematic Arts (Media Arts, Games, and Health) along with a double minor in Games User Research and Interdisciplinary Archaeology from the University of Southern California.