View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Richard Carrillo has over 12 years of experience in game design, joining the Ubisoft Toronto team in 2011 as a Lead Game Designer on 'Splinter Cell Blacklist'. He has developed his skills at studios all over North America including EA Tiburon, EA Chicago, EA Redwood Shores, and KAOS Studios. Working at so many different locations with different principles has taught him unique insights into the game development process and studio structures. With this knowledge and experience Richard has dedicated himself not only to making great games, but also to bettering the hiring practices and growth of game designers.