View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Richard Carrillo has over 12 years of experience in game design, joining the Ubisoft Toronto team in 2011 as a Lead Game Designer on 'Splinter Cell Blacklist'. He has developed his skills at studios all over North America including EA Tiburon, EA Chicago, EA Redwood Shores, and KAOS Studios. Working at so many different locations with different principles has taught him unique insights into the game development process and studio structures. With this knowledge and experience Richard has dedicated himself not only to making great games, but also to bettering the hiring practices and growth of game designers.