View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Francesco moved from Italy to England to make videogames and realized his childhood dream when he joined Peter Molyneux’s Lionhead Studios in 2003. Specializing in 3D real-time rendering and GPU Performance optimizations, Francesco worked on the graphics engines of titles such as Black&White 2 and Fable 2 before moving to Germany to work on Crysis 2 in Crytek: the number “2” being somehow of a constant in his career. After temporarily leaving the Game Industry to work on GPU Performance tools in Apple, Francesco joined Google and is now passing his extensive experience in the trenches down to the future generation of mobile game developers.
In his spare time, Francesco still write shaders in exchange of food.