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Erin CattoTechnical FellowUnannounced Studio

Erin got his start in the game industry at Crystal Dynamics where he wrote the physics engine for Tomb Raider: Legend. He worked for over 15 years at Blizzard Entertainment on the Domino physics engine used by Diablo3, StarCraft, Overwatch, World of WarCraft, Heroes of the Storm, and Call of Duty. He is the author of the Box2D open source physics engine, used to create Crayon Physics, Limbo, and Angry Birds. Erin is currently working at an unannounced studio developing an ambitious game with a small team of industry veterans.

Presenting:

Connecting the Global Game Development Community