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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Ricardo CervantesSound Designer & FounderGame Audio Latam

Ricardo Cervantes Montes is a driven and motivated +4 years experienced Sound Designer/Game Audio Specialist from Mexico City. He has collaborated with different Mexican studios such as Ogre Pixel, Big Monster Games and VR Demons. He is currently working on Lonesome Village and Ranita Fishing (video game made by a small group of Mexican artists). Passionate about education, sharing knowledge and keen gamer, with a love for game audio and the game industry in Latin America, which led him towards the idea and inspiration to form Game Audio Latam, seeking others who shared this mentality. Leading this community to be the biggest latin representation in the game audio industry.

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