View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Ka Ming Chan is a Principal Engine Programmer in Morefun Studios of Tencent Games. He joint the studios in 2018 and mainly focus on rendering technologies used in codename: UAM (a realistic military mobile FPS game). Before joining Tencent Games, he found a company small company which focus on out-sourced development for various Mobile, PC, and Console game projects. He write shadertoys (https://www.shadertoy.com/user/ming) in his spare time.