Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Laurent Chouinard joined Ubisoft Montréal in 2011 as a programmer and worked closely with game productions in order to facilitate co-development and increase productivity. Taking the plunge in game production 4 years ago, Laurent joined For Honor as Project Lead Programming. First, leading the online team through the transformation of the network architecture from peer to peer to dedicated servers, and then leading the tech team ensuring the game has a solid framework which can be operated in a Game-as-a-Service model.