This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Rickey has been working in the visual effects industry for over seven years, with his primary focus on the facial rigging and capture processes for high profile film and game projects. This encompasses helmet mounted camera stabilization, generating high resolution actor data, transferring and transforming facial deformations from actor to character, solving blend shape animation, and maintaining animation rigs. As the facial rigging supervisor, he works closely with the software team for ways of incorporating machine learning to aid in various processes and then working with pipeline to implement an efficient and artist friendly workflow. He has succeeded in pushing various machine learning technologies into feature film, game, and autonomous digital human production.