View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
With a background in visual arts, Ian has a wealth of experience across many fields - design, film-making and game development. Ian got his start in graphic design and film, before transitioning into gaming, where he worked at Visual Concepts on NBA2K. After leading the frontend UI team for three years, Ian moved to Outpost Games to work on the multiplayer survival shooter SOS, and its forward-thinking audience interactivity platform, Hero. Leaving Outpost in the summer of 2018, Ian formed Afterburner Studios with two colleagues and they released their debut title, Dreamscaper, in the summer of 2021 to critical and commercial success.