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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Erwin Coumans is Distinguished Engineer in the NVIDIA Omniverse team and creator of the Bullet physics engine as well as contributor to several other physics engines. Prior to joining NVIDIA he was at the Google Brain team where he was responsible for real-time physics simulation research and development, with a focus on reinforcement learning, sim-to-real for robotics and differentiable physics simulation. At Brain Robotics he founded the simulation team for the Everyday Robot project and the quadruped locomotion research team. After his study of Computer Science at Eindhoven University in the Netherlands, he has been involved in collision detection and physics simulation research for Guerrilla Games in the Netherlands, Havok in Ireland, Sony Computer Entertainment US R&D (helping porting PhysX to Playstation 3 SPU), AMD (creating an GPGPU physics pipeline) and Google Robotics in California, USA. Erwin received a Scientific and Technical Academy Award for the development of Bullet Physics in 2015.