View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
PAX Dev, Intel Tim is a Systems Engineer at Oculus by day and a Founding Board Member for Seattle Indies and a member of Board for the Seattle Chapter of IGDA in his spare time, helping to setup events for our local game developer community. Tim has a special focus on game jams for Seattle Indies having hosted Global Game Jam, the Seattle Indies Game Jam and helped launch the Games for Our Future Game Jam with Pacific Science Center and University of Washington that helps raise awareness for climate change related issues. Prior to being at Oculus Tim was at Airtight Games where he helped ship multiple titles including Quantum Conundrum, Murdered: Soul Suspect, Soul Fjord and a few smaller mobile titles. He wore many hats as they say at Airtight including IT Admin, QA Lead, Producer and Community Manager and was privileged to learn from some of the best in the games business.