View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Amy Dallas is the Studio Head and one of the founding partners of ClutchPlay Games, in Portland, Oregon. Founded in 2012, the ClutchPlay team has produced several indie titles in addition to providing consulting services to a number of prominent game and film industry clients. ClutchPlay's first game Little Chomp, was selected as one of six titles featured at the 2013 PAX East Indie Showcase, and their second title, "Skullduggery!" was selected for the PAX 10 Indie Showcase at PAX Prime 2014. Their next indie title has a target launch date of fall 2019. As the CEO, Amy wears a lot of hats at ClutchPlay, and divides her time between being a tireless organizer, an accomplished cat-herder, a skilled bomb-diffuser, a fearless lion-tamer, a compassionate hand-holder, an experienced whip-cracker, a relentless team-builder, and a producer of some pretty badass projects. Before starting ClutchPlay, Amy worked at several game companies, including EA Maxis, ngmoco:) and DeNA. She is also Executive Board Member at Large for the Oregon Games Organization (OGO) and has been on the Advisory Committee for The Austin Games Conference.