Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Carlos Danna grew up in Tucuman, Argentina (Is a small city with a population of 2 million people approximately. located in the north west region of Argentina, it is far away from other big cities like Buenos Aires, Rosario and Cordoba) , from a very young age he decided to start learning how to program computers and develop small projects. Without a thriving industry in his home city,he started traveling around Argentina to meet with game developers and learn more about the industry seeking to learn more about tools and processes to develop games, as well as looking for people to help him guide his path into the game industry. After graduating from his bachelor's degree from Universidad Nacional de Tucuman, Argentina, he moved to Orlando, Florida, United states to specialize in Game Development and Design at Full Sail University. During this time Carlos worked on a number of game projects, most of them educational games. Carlos participated actively in multiple groups of volunteers and conferences such as IGDA Leadership Summit (2015), IGDA Booth @ GDC (2016) and as a Conference Associate @ GDC (2017, 2018) .
During the last couple of years Carlos moved to Stockholm, Sweden to work for a casino operator at Gametek working as a network and tools to provide integrations with multiple games. During this time he continue volunteering for multiple events in Europe Devcom 2018 and Quo Vadis 2018. During Quo Vadis 2018, Carlos was speaker on the panel about diversity in the game industry. In 2019, Carlos got in contact with a group of game developers from his home city (Tucuman, Argentina) and started helping them to get in contact with other people in the industry he met during his college years. Carlos also took the role of mentor for some of these developers that reached out with questions like how to get more exposure to the game industry and more technical questions regarding programming.