Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Ian Davis has been a Technical Animator for over 10 years, and is currently working for Gearbox Software. His work includes Borderlands 3, Battleborn, Bioshock: Infinite, and Alvin and the Chipmunks (the Movie the Game) Despite his best efforts to derail himself, he graduated from CCAD in 2006 with a B.A. in Time Based Media Studies, and then proceeded to use very few of his hard-earned art skills in an industry he swore he would never enter, but now cannot imagine working anywhere else.