Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
John is a 1st generation Dominican-American who graduated from Full Sail University in 2006 with a B.S. in Game Design & Development. He has over 14 years of experience as a Game Designer for studios all around North America including Midway Games Austin, Rockstar San Diego, WB Games Montreal as an AI Systems Designer, at Amazon as a Tutorial Designer for their Lumberyard engine, and now at Electronic Arts on their Frostbite engine working out of Seattle. As a tech designer on EA’s Frostbite engine, John is driven to design tools and workflows that empower developers to build the most engaging games imaginable. He promotes inclusivity & diversity while sharing his experiences to help other developers break-in and promote the craft of technical design through his game dev podcast Out of Play Area.