Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Kevin Dill is a Senior Solutions Engineer for Kythera AI, where he works on a mix of high-level architecture and AI design, backend development for the Kythera middleware, and feature development for customers' games. He is a veteran of the game and military simulation industries with more than 20 years of experience, and has built AI for everything from games (including several major hits, such as Red Dead Redemption, Iron Man, and Zoo Tycoon 2) to military training to emotive avatars. His professional interests include improved techniques for behavior specification, tactical and strategic AI, spatial reasoning, and believable characters. He is the editor of the upcoming Game AI Pro 4, and a technical or section editor for the previous volumes in the Game AI Pro series, Introduction to Game AI, Behavioral Mathematics for Game AI, and AI Game Programming Wisdom 4. He is a prolific author and speaker, and teaches game AI and game programming at Northeastern University.