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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Kenny DinkinSenior Creative Director & Head of Narrative Design and Story DevelopmentKing

Award-winning game designer and creative director and frequent GDC speaker, Kenny Shea Dinkin is a 27-year veteran of the Bay Area Video Game industry Best known for games with memorable characters and stories, Kenny got his start designing and directing kids adventure games like The ClueFinders and Carmen Sandiego. Kenny currently heads up Narrative Game Design and Story Development for King. Kenny has held senior creative roles at Disney Interactive (where he was VP of the San Francisco studio), GSN and Mattel Interactive, and was the Chief Creative Officer at PlayFirst for seven years where he oversaw Creative Direction for the Diner Dash Franchise.

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