GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Olivier DionneAnimation DeveloperUnity Technologies

Olivier Dionne is an R&D Animation Developer at Unity Technologies Montreal. Prior to joining Unity, he was Principal Developer at Autodesk, where he worked on core rendering and animation features in Stingray/Bitsquid and Maya. His interests span computer graphics, deformation modeling, believable character motion and control at blazingly fast speeds.

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