View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Oleksandr Drazhevskyi got his start in the industry in 2010, working on various games for small, independent studios. Since joining Ubisoft in 2015, he has served as engine and 3D programmer on 'Trials of the Blood Dragon' and recently announced 'Trials Rising'. Prior to joining Ubisoft, he worked as a researcher scientist and engineer focused on AI, Computer Vision, and High Performance Rendering. Oleksandr has contributed to several internal Ubisoft conferences and actively shares rendering ideas developed for the 'Trials' brand with other Ubisoft teams.