View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Oleksandr Drazhevskyi got his start in the industry in 2010, working on various games for small, independent studios. Since joining Ubisoft in 2015, he has served as engine and 3D programmer on 'Trials of the Blood Dragon' and recently announced 'Trials Rising'. Prior to joining Ubisoft, he worked as a researcher scientist and engineer focused on AI, Computer Vision, and High Performance Rendering. Oleksandr has contributed to several internal Ubisoft conferences and actively shares rendering ideas developed for the 'Trials' brand with other Ubisoft teams.