View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Joel Dreskin developed expertise with marketing, strategy development and campaign executions for high profile, enthusiast and indie brands over the past 20 years including 'Star Wars', 'Back to the Future', 'Wallace & Gromit', 'Monkey Island', 'Sam & Max', original IP and more. In addition to experience with game tie-in launches for the 'Star Wars' prequel films during years with the LucasArts division of Lucasfilm, Joel has driven brand, channel and marketing program development for Telltale Games from the company's second through seventh years and digital media software initiatives with Macromedia (now Adobe). He has created and run focused showcase events for indie developers, Indie Press Day and Good Game Club, and has also been contributing to the Media Indie Exchange press/industry mixer events at E3, GDC, PAX, South by Southwest, Unite Europe and SIGGRAPH.