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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Remi DriancourtManaging Director & CEOGenvid Technologies Japan KK

Remi Driancourt joined Genvid Technologies in 2022 as CEO and Managing Director of the company’s Japanese subsidiary, overseeing the growth of the company’s Japanese business. Previously, Remi was working at SQUARE ENIX CO. LTD. simultaneously as R&D Director and General Manager of the Advanced Technology Division, whose main mission is to perform R&D and supply state of the art technology to Square Enix game projects, as well as President and COO of SQUARE ENIX AI & ARTS Alchemy Co., Ltd., a subsidiary focused on interaction and conversational AI with digital avatars. Before transitioning into a manager and technical director, Remi initially worked as a R&D engineer, heavily leaning into 3D rendering and technical animation. Prior to joining the game industry, Remi studied and worked for nearly a decade in the fields of Cognitive Science, Robotics and Natural Language Processing.