View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Ryan Duffin landed a career in 3D animation after a youth misspent on cartoons, short stories, video games, pen and paper role-playing games and monster movies. The CGI of "Jurassic Park" and "Terminator 2" were religious experiences that started him on a path towards 3D animation.
After all manners of amateur, creative endeavors, he landed his first professional animation gig in 2001. After some years working on Spider-man games, he spent time abroad working on the likes of Battlefield 3, Alan Wake and Killzone 2 until he got caught back in Los Angeles’ gravitational pull and spent 7 years at EA/DICE as a Senior and Lead on Battlefield 4, 1 and V. He is currently based in Austin as Animation Director for Anthem Live.
He lives for quality storytelling, responsive gameplay, mechanical things, attention to detail and entertainment products that treat their audience with respect and intelligence.