Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Andrew is a Technical Engineering Director at NVIDIA where he leads a variety of projects focused on the use of deep learning to improve real-time 3D rendering. The largest recent project was the launch and developer outreach for Deep Learning Super Sampling (DLSS). Prior to NVIDIA, Andrew lived in London after departing Australia where he made computer games, 3D engines and briefly practiced law.