View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Squirrel Eiserloh is a Professor of Practice in game programming at The Guildhall, SMU's top-ranked game development graduate program. Since he graduated from Taylor University in 1996 (B.A. Physics) he has been working as a professional game developer in the Dallas area, and has contributed to over a dozen commercial game titles spanning a number of platforms and genres, from early online MUDs to action/adventure/role-playing videogames, casual games, puzzle games, experimental games, and shooters. He currently serves on the Dallas chapter advisory board of the International Game Developers Association, and coordinates the Math for Game Developers sessions at the annual Game Developers Conference in San Francisco. In his spare time he develops indie games, helps organize 48-hour experimental game jam sessions, and participates in the Dallas Society of Play, a local indie game developer collective.