Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Wolfgang is CTO / CFO and co-owner of The Forge Interactive / Confetti, a think-tank for advanced real-time graphics research and a service provider for the video game and movie industry. We worked on many AAA IPs like Tomb Raider, Battlefield 4, Murdered Soul Suspect, Star Citizen, Dirt 4, Vainglory, Transistor, Call of Duty Black Ops 3, Battlefield 1, Mafia 3, Quake Champions, Phyre and others. Wolfgang is the founder and editor of the ShaderX, GPU Pro and GPU Zen books series, for eleven years he was a Microsoft MVP, he is the author of numerous books and articles on real-time rendering and a regular contributor to websites and game developer conferences. One of the books he edited -ShaderX4- won the Game developer Front line award in 2006. He is an active contributor to several future standards that drive the Game Industry. In a former life he was the Lead Graphics Programmer in R* RAGE technology group working on games like GTA IV, Read Dead Redemption, Table-Tennis, Midnight Club LA and others.