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Andrew ErridgeSoftware Engineer & CofounderGamebreaking Studios

Dru comes from Riot Games where he was the tech lead of the player behavior team and where he worked on the distributed systems behind matchmaking, game flow, and disruptive behavior detection for 100 million users in League of Legends. Prior to that, he directed the 50-person development team behind The Maestros, a hybrid RTS-MOBA built in Unreal. Today, he leads Gamebreaking Studios, a consulting and contracting company with a deep specialization in engineering backend service for games. To derail his conversations, bring up classic RTS games, TDD, or the rust programming language.

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