Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Environment Artist in the Videogaming industry. Currently working at Ubisoft on Assassin's Creed Valhalla as Associate Art Director. Worked at Motive on Star Wars Battlefront 2 and at Bioware on Mass Effect Andromeda (Shipped in 2017 on PS4, XBox One and PC) as Senior Environment Artist. Worked at Ubisoft as Level Artist on the Assassin's Creed series, the Splinter Cell series and the Prince Of Persia series. Experience in other adjacent domains, like VFX, Level Design, Pre-rendered 3D, Post-Production, Video editing and Sound.