View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Sajid has been pushing pixels since the days of the Commodore 64 in BASIC, and has been using graphics software since 3D Studio r4 in DOS. If it involves pixels, he either knows about it, or would love to know about it. He has worked on at-least 6 published products, all in a leading capacity, has run his own company for nearly 4 years, and worked as a team-lead (and ScrumMaster) on one of the largest Unity-based serious games for the oil-and-gas industry (www.xposim.com). Sajid also pioneered the Unity "live-training" phenomenon back in 2010 through his GameDevTrainings brand. He is an official contributor to Unreal Engine 4.13 (https://www.unrealengine.com/blog/unreal-engine-4-13-released), and has supervised several MS students on Graphics, Image-processing and Computer Vision related research projects including Pedestrian Detection, real-time text recognition, and Augmented Reality. He is currently teaching Advanced Real-time Rendering at Champlain college where he teaches Vulkan.