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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Ira FayLearning Games DesignerMIT

Ira Fay is a Learning Games Designer in The Education Arcade at MIT, and CEO of Fay Games, a studio primarily focused on games for educational impact. He was previously an Associate Professor of Computer Science and Game Design at Hampshire College where he founded the game design and development program, which Princeton Review consistently rated in the Top 10 undergraduate programs in the US. Before Hampshire College, Ira co-founded the undergraduate game design and development program at Quinnipiac University, where he was an Assistant Professor of Game Design and Development. Before beginning his academic career, Ira was a Senior Game Designer at Electronic Arts (Pogo.com), where he led Pogo mobile game development and released several top web games. Prior to Pogo, Ira worked at Z-Axis (Activision) on X-Men 3, at Maxis on The Sims 2, and at Walt Disney Imagineering on ToonTown Online. Ira graduated from Carnegie Mellon University with a bachelor's degree in computer science and master's degrees in information systems management and entertainment technology. He is also a published puzzle designer and board game designer, including two expansions to Xia: Legends of a Drift System; the abstract strategy game Ouroboros; Arcade Mode in the Tides of Ruin expansion for Sleeping Gods; Arydia: The Paths We Dare Tread - Epic Hunt; and three expansions for Agricola.

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