View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Ira Fay is a Learning Games Designer in The Education Arcade at MIT, and CEO of Fay Games, a studio primarily focused on games for educational impact. He was previously an Associate Professor of Computer Science and Game Design at Hampshire College where he founded the game design and development program, which Princeton Review consistently rated in the Top 10 undergraduate programs in the US. Before Hampshire College, Ira co-founded the undergraduate game design and development program at Quinnipiac University, where he was an Assistant Professor of Game Design and Development. Before beginning his academic career, Ira was a Senior Game Designer at Electronic Arts (Pogo.com), where he led Pogo mobile game development and released several top web games. Prior to Pogo, Ira worked at Z-Axis (Activision) on X-Men 3, at Maxis on The Sims 2, and at Walt Disney Imagineering on ToonTown Online. Ira graduated from Carnegie Mellon University with a bachelor's degree in computer science and master's degrees in information systems management and entertainment technology. He is also a published puzzle designer and board game designer, including two expansions to Xia: Legends of a Drift System; the abstract strategy game Ouroboros; Arcade Mode in the Tides of Ruin expansion for Sleeping Gods; Arydia: The Paths We Dare Tread - Epic Hunt; and three expansions for Agricola.