Sandra has been developing games since 2009 and professionally since 2016, working at a variety of teams throughout Madrid, where she has worn many hats, enthusiastically tackling challenges at every turn and being involved in the production from early ideation to publishing.
She is currently working as a key leadership figure at VFX Apprentice, influencing much of the direction in the curriculum for VFX artists of all levels, as well as directly leading teams of developers who build content for the learning platform. She has overseen and personally developed many large projects that take learning VFX to a whole new level.
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