View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Brian has been creating audio in the game industry for 19 years. After working on Quake 2 and Half-Life mods for years as a hobby, he picked up a few sound design contract jobs with various developers in 2003. He started his first full time onsite role as a sound designer at Terminal Reality in 2006 working on titles such as Spyhunter, Ghostbusters The Video Game, Kinect Star Wars, and more. In 2013 he joined Microsoft Studios / 343i as a Sound Supervisor, working on the Halo franchise. In 2016 Brian joined Gearbox Software and help craft the sonic landscape of Borderlands 3.