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Brian FieserAssociate Director of Sound DesignGearbox Software

Brian has been creating audio in the game industry for 19 years. After working on Quake 2 and Half-Life mods for years as a hobby, he picked up a few sound design contract jobs with various developers in 2003. He started his first full time onsite role as a sound designer at Terminal Reality in 2006 working on titles such as Spyhunter, Ghostbusters The Video Game, Kinect Star Wars, and more. In 2013 he joined Microsoft Studios / 343i as a Sound Supervisor, working on the Halo franchise. In 2016 Brian joined Gearbox Software and help craft the sonic landscape of Borderlands 3.