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Lennart FrankenSenior Asset ArtistMachine and Weapons Team at Guerrilla Games

Lennart started his career in 2006 as an intern at Guerrilla and quickly landed a job at the environment art team working on Killzone 2. A couple of years later he made the move to the UK to work at Codemasters. After some experience abroad he came back to Guerrilla a year later to help finish Killzone 3. For this project he was part of the skybox/vfx team. He then moved to the asset art team to work on future projects including the machines of 'Horizon: Zero Dawn' and 'Forbidden West'. Being part of multiple teams within Guerrilla has given him broad knowledge of the tools and pipeline used at Guerrilla.