View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Ian Frazier is a Creative Director at EA's Motive Studio in Montreal, most recently leading the charge on Star Wars: Squadrons and now hard at work on [redacted]. Ian previously served as Lead Designer on BioWare's Mass Effect: Andromeda, Big Huge Games' open world action RPG Kingdoms of Amalur: Reckoning, and Iron Lore Entertainment's Dawn of War: Soulstorm, and worked in content and systems design roles on Titan Quest and Titan Quest: Immortal Throne. Outside his work in the game industry, Ian is perhaps best known for founding and leading development on the "Lazarus Project," an ambitious mod for the Dungeon Siege engine which recreated the 1988 RPG classic, Ultima V.