View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Ian Frazier is a Creative Director at EA's Motive Studio in Montreal, most recently leading the charge on Star Wars: Squadrons and now hard at work on [redacted]. Ian previously served as Lead Designer on BioWare's Mass Effect: Andromeda, Big Huge Games' open world action RPG Kingdoms of Amalur: Reckoning, and Iron Lore Entertainment's Dawn of War: Soulstorm, and worked in content and systems design roles on Titan Quest and Titan Quest: Immortal Throne. Outside his work in the game industry, Ian is perhaps best known for founding and leading development on the "Lazarus Project," an ambitious mod for the Dungeon Siege engine which recreated the 1988 RPG classic, Ultima V.