View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Gwen is an animator and game developer with over a decade of experience. She worked as a senior technical animator on BioShock Infinite, the BioShock Infinite DLCs, and Marvel Heroes online. Then she co-founded The Molasses Flood where she was the CFO and sole animator/tech artist on The Flame in The Flood. Most recently she founded a new studio Chump Squad, LLC where she is the sole developer on the upcoming narrative puzzle game Kine. Gwen is passionate about both making games and sharing the development process with others. She regularly live streams indie game development on Twitch (@direGoldfish) and co-hosts game development podcast "The Dialog Box."