View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Though James has been making games professionally since 1991, the most notable thing about his career was being the fourth member of Treyarch, helping that company grow through its acquisition by Activision, and acting as technical director on the first two ‘Spider-Man’ games that went along with the Sam Raimi movies. After ‘Spider-Man 2’, James went indie and has been getting beat up ever since! Making indie games is hard. After Treyarch he was partner, technical director, and designer at Torpex Games where, with help from ‘Magic: The Gathering’ creator Richard Garfield, he invented the game Schizoid, "The Most Co-Op Game Ever", available on Xbox Live Arcade. Schizoid was in the PAX 10 and nominated for both Best Original Game and Best Co-Op in the XBLA awards. After Torpex Games crashed and burned, he went solo, making games mostly by himself for Steam, the Xbox One, and Roblox. Other stuff about him: he used to write the "Manager in a Strange Land" column for Gamasutra and he thinks he holds the world record for writing game development post-mortems in Gamasutra and Game Developer magazine. He was also on the committee for the IGDA Leadership Forum for several years.