View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Lionel is a Technical Director at Asobo Studio. Among other things, at Asobo Studio he worked on two of the launch titles for Microsoft Hololens, participating in the creation of the first holographic videogames. Since 2016 he has been leading a team of engineers to create and improve the technology for Microsoft Flight Simulator, focusing on recreating a digital twin of the Earth, platform integration, game development pipelines and distribution pipelines. His interests vary between game asset and production pipelines, rendering, optimization, machine learning, team management and problem solving in general. He is also an piano and guitar enthusiast.