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Daniele GalanteExpert Sound DesignerNinja Theory

Daniele Galante has almost 20 years of experience working in the audio field of which more than 10 as a game audio developer, ranging from AAA to indie, mobile and VR. He has now been working for Ninja Theory for almost 7 years where he contributed on a wide range of games like Hellblade 2, Bleeding Edge and Project insight. Previous to that he worked at Ovosonico where he shipped the Bafta nominated narrative game Last Day Of June. During his career he covered most of the aspects of game audio: from sound design, to voice direction and editing, until the most technical aspects of implementation and system creation.

Presenting:

Connecting the Global Game Development Community