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Philip GarciaPrincipal GPU ArchitectArm

Philip Garcia is a Principal GPU hardware architect at Arm where he has worked for the past 5 years. He has been developing GPU hardware for the past 13 years, and his work has focused primarily on geometry processing, and optimizing GPU hardware for current and future content. Before working on GPU architectures, Philip obtained his PhD in computer engineering with a focus on reconfigurable computer architectures at the University of Wisconsin-Madison.

Presenting:

Connecting the Global Game Development Community