Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Aaron C Gaudette is an independent game designer and musician native to NYC, although he has also been sighted in eastern Eurasia and the Far West. After working in the VR industry on projects shown at SXSW, Sundance, and SIGGRAPH, Aaron finally shaved enough yaks to qualify for a master’s degree in computer science from NYU, where he spent most of his time skipping class to work under the venerable Ken Perlin at his futurist HCI lab. Post-university found Aaron writing engine code at Unity. A couple years later he transitioned his design practice to full time, which focuses on cultivating emergent player narratives and authentic play spaces.