Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
CEO/ Writer/ Art & Creative Director/ Game Design Cornelia Geppert is the creative head of Jo-Mei Games and responsible for all artistic aspects of the production. In addition she is in charge of the company development and PR. As a young talent she started working as an illustrator and character designer for the renown comic series "Mosaik" (60,000 issues per month) when she was 17 at the biggest german comic publisher "Steinchen für Steinchen Verlag". In 2001 she was hired by the french cartoon production house "Marathon" for it's cartoon "Misson Odyssey" as Character Designer and Character Sheets creator. Based on her talent she completed the first given out scholarship for game design at the Games Academy Berlin and joined full-time the production of "Paraworld" by "Spieleentwicklungskombinat GmbH". She was working as a concept, character and level artist in this global published production. There she met Boris Munser with whom she started to work freelance after the production and created together successful game concepts for valuable customers like Ubisoft, BMW, Gazprom and Telekom. In course of that they founded together Jo-Mei Games in November 2009. Cornelia has been widely successful with her latest project, Sea of Solitude, which she not only wrote but she also is the Game Designer and Art Director. She had been interviewed by several renowned news papers like the New York Times, LA Times, Variety and more. In December 2019 Cornelia gave a TED talk about Sea of Solitude.