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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Daniele GiannettiPrincipal Architect343 Industries - Microsoft

Born in Pisa, Italy, Daniele completed his Master's in computer engineering in Pisa in 2010. After a brief time working in VR research at a university spin-off in Pisa (PERCRO Labs), Daniele joined Havok (well known for physics middleware in games) in Dublin, Ireland, working on core library systems. He then moved to San Francisco still with Havok and worked as a Sr. Developer Relations Engineer to aid AAA customers like Bungie and Bethesda build amazing games. In October 2016 Daniele joined 343 Industries, working on core simulation and gameplay systems. Currently, Daniele covers the role of Game Foundation Architect at 343 Industries, with a focus on game performance and memory optimization, and providing continued technical guidance to all game teams building systems for Halo games.