View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Hannah Gillis is an Engineering Project Manager for GPU Software at Apple, focused on empowering creative media & entertainment professionals across the Apple platform. Prior to to joining Apple, Hannah was a Project Manager for the Lucasfilm Advanced Development Group within ILMxLAB, where she produced artistic and technical multi-disciplinary teams in the creation of Star Wars virtual reality, real-time cinema, and theme park entertainment. She brings a background in game-engine research and development from Sandia National Laboratories, as well as an MBA in managing emerging innovation. Hannah's passion is centered around navigating uncertainty and empowering storytellers through technical advancement.