View, browse and sort the ever-growing list of sessions by pass type, topic, and format. For questions, Contact Us.
Simon has been a Programmer at Ubisoft Québec for over a decade, working on multiple titles in the Assassin’s Creed brand. He has been specializing in AI behavior systems since Assassin’s Creed Syndicate in 2015. More recently, he was at the helm of planner implementation on Immortals Fenyx Rising.