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Pierre Paul GirouxVice President of AI EngineeringUnity

Pierre-Paul is currently the Vice President of AI Engineering at Unity, where he plays a pivotal role in enhancing the productivity and creativity of content creators. His primary focus is on developing advanced AI solutions that can be seamlessly integrated at both the creation and runtime stages of game development. Before joining the team at Unity, Pierre-Paul honed his expertise at Autodesk, where he contributed to significant projects such as the FBXSDK and HumanIK. His entrepreneurial spirit led him to establish an animation middleware company called Mecanim, which garnered attention and was eventually acquired by Unity in 2011.  Since becoming a part of Unity, Pierre-Paul has applied his extensive knowledge and skills across a diverse range of projects, focusing primarily on tools aimed at artists.  Pierre-Paul's enduring commitment to pushing the boundaries of what's possible in game development through AI and other cutting-edge technologies underscores passion in shaping the future of the industry.  

Presenting:

Connecting the Global Game Development Community