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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Mitch GonzalezVisualization SupervisorThe Third Floor Visualization

Before earning a BFA in Computer Animation at Ringling College of Art and Design, Mitch Gonzalez was "rocketed" into the VFX industry after landing a job as a remote animator on the Wile E.Coyote and Road runner short films during his senior year in College. Soon after graduating, and with a few Looney Tunes short films under his belt, Mitch relocated to Los Angeles, California. Over a decade later, Mitch is passionately pursuing his work in the visual effects industry at a Supervisory level. Recently, he has been involved with large scale cinematic action sequences in Feature films and game cinematics including Bad Boys For Life and Apex Legends. Before working at The Third Floor, Mitch collaborated on a wealth of mediums and worked with an A-list cast of companies featuring: Apple, Google, 20th Century Fox, Bungie Studios and Warner Bros, among many others.