Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Samantha Gorman is the co-director/founder of Tender Claws: a game/art/entertainment studio known for innovations in emerging media and a strong foundation in story. She specializes in writing for interactive media and directing digital performance/theater. Her work with Tender Claws has launched nearly every major immersive platform and has been acknowledged by industry accolades starting with PRY as one of Apple’s 25 best apps of 2015. Virtual, Virtual Reality (VVR), one of their best known projects, draws on her years of experience in developing Virtual Reality for a CAVE VR studio from 2002 on. VVR won the 2017 Google Play Award for “Best VR Experience” and was a Unity Awards Finalist for “Best VR Game” and “Best Mobile VR” at Raindance. In 2018, Tender Claws partnered with Google AR/VR to release Tendar an AR/sentiment analysis game that premiered at Sundance New Frontier. In 2019, Tender Claws partnered with Oculus for The Under Presents: a hybrid long-form VR and remote immersive theater game with live performers inhabiting the world from November 2019-September 2020. The Under and has been up for several awards including a SXSW Gaming Award, a DICE Award and a Juried Award for an Emmy in Innovation.
In addition to running Tender Claws, Samantha is an Assistant Professor of Games at Northeastern's CAMD, Art+Design Department.