Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Jeremiah is the Technical Product Manager for Animation and Rigging in Unreal Engine. With 16 years of experience in game development and film VFX, Jeremiah continues to bring his passion for approachable development to the visual arts community.