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View, browse and sort the ever-growing list of GDC sessions by time, pass type, topic, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live.

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Niklas GrayCTOOur Machinery

Niklas Gray (aka Niklas Frykholm) has worked in the games and middleware industry for more than 17 years. For the last 15, he's been the prinicipal system architect and thought leader for a series of different game engines (The Machinery, Stingray, Bitsquid, Diesel). His primary area of expertise is in engine architecture, system & API design and high performance computing on a variety of platforms (PCs, consoles, mobiles, etc). - 2017-: Founder and CTO, Our Machinery: Developing The Machinery engine. - 2014-2017: System Architect, Autodesk: Architect of Stingray (formerly Bitsquid) engine. - 2009-2014: Founder and System Architect, Bitsquid: Created the Bitsquid engine (acquired by Autodesk). - 2003-2009: Lead Programmer, Grin: Leading development of the Diesel engine.